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Traversal

PC
AnishCS529 C++ Game Engine
First Person Parkour Platformer
Producer | Gameplay Programmer
January 2025 – April 2025

A first person parkour platformer where the player uses a variety of wall running, dashing, and jumping abilities to navigate the environment and reach the goal.

First Person Parkour Platformer

Software Engineering Takeaways

Working on engine development allowed me to see behind the curtain of game development and gain a better understanding of how games work behind the scenes. I contributed to basic graphics and physics implementation as well as scene and level management giving me practical experience in engine development.

Software Engineering Takeaways

My team and I spent many hours discussing the architecture and development of our engine in addition to the game. I focused on ensuring our engine was built with the game in mind and that each component was utilized effectively.

Project Contribution Takeaways

I learned about what the producer is responsible for on a more demanding project. I was tasked with managing not just the project and open tasks but also my teammates. I had to leverage each of their individual strengths to the task most suited to their skillsets.

Engaging Puzzle Challenges

Unique Environmental Challenges

Comprehensive Parkour Mechanics

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