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Nicholas Shaw

Gameplay Programmer and Systems Engineer

- Developer - Designer -
- Gamer - Student -

I’m a graduate student pursuing a Master’s in Computer Science at DigiPen Institute of Technology, with a background in Software Engineering from Barrett, the Honors College at Arizona State University.

I specialize in gameplay, systems, and engine development, with recent work focused on building ECS architectures, physics systems, particle simulation, and scripting frameworks. I enjoy developing the core systems that drive interactive and responsive player experiences.

My passion for games started early—designing backyard Nerf battles and reinventing the rules of classic games—and has grown into a drive to build complex, scalable systems that bring games to life.

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My Experience as a . . . 

MY GAMES

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